Hardware random number generator
From Academic Kids

In computing, a hardware random number generator is an apparatus that generates random numbers from a physical process. Such devices are typically based on microscopic phenomena such as thermal noise or the photoelectric effect or other quantum phenomena. These processes are, in theory, completely unpredictable, and the theory's assertions of unpredictability are subject to experimental test. A quantumbased hardware random number generator typically contains an amplifier to bring the output of the physical process into the macroscopic realm, and a transducer to convert the output into a digital signal.
Random numbers generators can also be obtained from macroscopic phenomena, such as cards, dice, and the roulette wheel. This unpredictability can be justified by the theory of unstable dynamical systems and Chaos theory. These theories suggest that even though macroscopic phenomena are deterministic in theory under Newtonian mechanics, realworld systems evolve in ways that cannot be predicted in practice because one would need to know the initial conditions to an accuracy that grows exponentially over time.
Although dice are mostly used for gambling, the Victorian scientist Francis Galton described a way to use dice to generate random numbers for scientific purposes in 1890. Even though some gamblers believe they can control their throws of dice enough to win at craps (a claim which remains a topic of debate), no one (outside the paranormal community) claims that someone not party to the throwing can predict the outcomes.
Hardware random number generators may be relatively slow, and they may produce a biased sequence (that is, some numbers are more common than others). Whether a hardware random number generator is suitable for a particular application depends on the application.
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Contrast with pseudorandom number generators
Most computer "random number generators" are not hardware devices, but are software algorithms. These are more properly called pseudorandom number generators, and cannot produce truly random outputs. Algorithmic information theory defines a sequence of bits as random if and only if it is shorter than any computer program that can produce that string (ChaitinKolmogorov randomness). Pseudorandom number generators fail that test dramatically. They can usually be programmed in a few thousand bits, but can produce sequences far longer.
There are several informal definitions of randomness, usually based on either a lack of discernible patterns, or their unpredictability. Output from welldesigned pseudorandom number generators may pass assorted statistical tests probing for nonrandomness (see NIST Special Publication 80022, Knuth, The Art of Computer Programming, vol. 2, and RFC 1775 for details of such tests). The sequences they produce always have a pattern, in one sense, since the algorithm that generates them has a finite state, and must eventually repeat one of those states. Given the original state of the generator, and its algorithm, a pseudorandom number generator is totally predictable, and given even partial knowledge of that state, they may be insecure for many purposes. On the other hand, it is easy to produce pseudorandom number generators that are guaranteed not to repeat on any conceivable computer within a timeframe that is millions of times longer than the age of the Universe. It is an open question whether it is possible in any practical way to distinguish the output of a well designed pseudorandom number generator from a perfectly random source without knowledge of the generator's internal state.
Uses of "random" numbers
"Unpredictable" random numbers were first investigated in the context of gambling, and many randomizing devices such as dice, shuffling playing cards, and roulette wheels, were first developed for use in gambling. Fairly produced random numbers are vital to electronic gambling and ways of creating them are sometimes regulated by governmental gaming commissions.
"Random" numbers are also used for nongambling purposes, such as draft lotteries, where "fairness" is approximated by randomization, selecting jurors, and sampling for opinion polls.
Science
Random numbers have uses in physics (such as noise resonance studies), engineering, and operations research. Many methods of statistical analysis, such as the bootstrap method, require random numbers. Monte Carlo methods in physics and computer science require random numbers to function.
Many experiments in physics rely on a statistical analysis of their output. For example, an experiment might collect Xrays from an astronomical source and then analyze the result for periodic signals. Since random noise can be expected to appear to have very faint periodic signals embedded in it, statistical analysis is required to determine the likelihood that a given signal actually represents a genuine signal. Testing such analysis methods requires the generation of random numbers. If the statistical method is extremely sensitive to patterns in the data (such as those used to search for binary pulsars) then very large amounts of data with no recognizable pattern are needed.
In many scientific and engineering fields, computer simulations of real phenomena are essential to understanding. When the real phenomena are affected by unpredictable processes, such as radio noise or daytoday weather, these processes must be simulated using random or pseudorandom numbers. The hidden structure of pseudorandom numbers raises doubts about the validity of the simulation, so if inexpensive hardware random numbers are available, they are often preferable.
Cryptography
A ubiquitous use of unpredictable random numbers is in cryptography which underlies most of the attempts to provide security in modern communications (e.g., confidentiality, authentication, electronic commerce, etc.).
For example, if a user wants to use an encryption algorithm, it is best that they select a random number as the key. These numbers must be completely unguessable to anyone else. The only way to practically manufacture such numbers is to use random numbers. If this is not done properly, security can be compromised. For example, if a simple 32 bit linear congruential pseudorandom number generator of the type supplied with most programming languages is used, then there will only be some four billion possible keys that can be produced before the generator repeats itself. A suitably motivated adversary could simply test them all. Even if a more sophisticated random number generator is used, its seed might be guessed (perhaps it is the time of day when the key was generated), and then keys can be predicted. (A vulnerability of this sort was famously discovered in an early release of Netscape Navigator, forcing the authors to quickly find a source of "more random" random numbers). Thus for this application, some truly random numbers are required.
Truly random numbers are absolutely required to be assured of the theoretical security provided by the onetime pad — the only provably unbreakable encryption algorithm. Furthermore, those random sequences cannot be reused and must never become available to any attacker, which implies a continuously operable generator. See Venona for an example of what happens when these requirements are violated when using a onetime pad.
For cryptographic purposes, one normally assumes some upper limit on the work an adversary can do (usually this limit is astronomically sized). If one has a pseudorandom number generator whose output is "sufficiently difficult" to predict for an unknown seed (such as a stream cipher), one can generate true random numbers to fill the seed and then use the pseudorandom numbers in cryptographic applications. Such random number generators are called cryptographically secure pseudorandom number generators, and several have been implemented (for example, the /dev/urandom device available on most Unixes, the Yarrow server, and AT&T Bell Labs "truerand"). As with all cryptographic software, there are subtle issues beyond those discussed here, so care is certainly indicated in actual practice. In any case, it is often impossible to avoid the need for true (i.e., hardware) random number generators.
Since a requirement in cryptography is unpredictability to an attacker, any published random sequence is a poor choice, as are such sequences as the digits in an irrational number such as the φ or even in transcendental numbers such as π, or e. Put another way, in cryptography, random bit streams need to be not only random, but also secret and hence unpredictable. Public or thirdparty sources of random values, or random values computed from publicly observable phenomena (weather, sports game results, stock prices), are almost never cryptographically acceptable, though often tempting and too often used by the unwary. They permit attacks that should never be allowed.
Since most cryptographic applications require a few thousand bits at most, slow random number generators serve well—if they are actually random. This use of random generators is important; many informed observers believe every computer should have a way to generate true random numbers.
Early attempts to generate true random numbers
One early way of producing random numbers was by a variation of the same machines used to play keno or select lottery numbers. Basically, these mixed numbered pingpong balls with blown air, and used some method to withdraw balls from the mixing chamber. This method gives reasonable results, but the random numbers generated by this means are expensive. The method is inherently slow, and is unusable in most mechanized situations.
In 1927, Cambridge University Press published a book of Random sampling numbers, arranged by a statistician, Leonard Henry Caleb Tippett, which contained 41,600 digits taken from the areas of English parishes listed in census records. Other random number tables were published including one by R. A. Fischer and another by the U.S. interstate Commerce Commission in 1949 with over 100,000 random digits.
The culminate printed work was A Million Random Digits with 100,000 Normal Deviates, published by the RAND Corporation in 1955. They created an electronic simulation of a roulette wheel attached to a key punch, the results of which were then carefully filtered and tested before being used to generate the table. The RAND table was a significant breakthrough in delivering random numbers because such a large and carefully prepared table had never before been available. It was useful for simulations and modeling. But, having been published, it is not usable as cryptographic keys, or as a seed in some cryptographic pseudorandom number generator. However, since it has been published already, picking its values as the random constants for initializing algorithms would demonstrate that the constants were not selected for (in B. Schneier's words) "nefarious purpose(es)." Khufu and Khafre do this, for example (ref Applied Cryptography  B. Schneier). See: Nothing up my sleeve numbers.
Physical phenomena used for random number generation
Many modern random number generators attempt to use some form of quantummechanical noise, widely considered to be the gold standard for randomness. (For a discussion of empirical verification of quantum unpredictability, see Bell test experiments). Some phenomena used include:
 a nuclear decay radiation source (as, for instance, from some kinds of commercial smokealarms), detected by a Geiger counter attached to a PC.
 atmospheric noise, detected by a radio receiver attached to a PC
 thermal or quantummechanical noise, amplified to provide a random voltage source. A favored source of noise is avalanche noise generated from a reversebiased zener diode. The thermal noise from a resistor can also be used.
One approach is to convert the noise source into random bits in a separate device that is then connected to the computer through an I/O port. The acquired noise signal is amplified, filtered, and then run through a highspeed voltage comparator to produce a logic signal that alternates states at random intervals. Care must be taken when amplifying lowlevel noise to keep out spurious signals, such as power line hum and broadcast transmissions. In some simple designs, this logic value is converted to an RS232 level signal and sent directly to a computer's serial port. Software then sees this series of logic values as bursts of "line noise" characters on an I/O port. More sophisticated systems may format the bit values before passing them into a computer.
Another approach is to feed an analog noise signal to the existing audio input port available on most personal computers. The digitized signal may then be processed further in software to remove any bias.
Some have suggested using digital cameras, such as webcams, to photograph chaotic macroscopic phenomena. A group at Silicon Graphics imaged Lava lamps to generate random numbers. The most interesting problem was determining whether the chaotic shapes generated were random  the team decided that they are in properly operating Lava lamps. Other chaotic scenes could be employed, such as streamers blown by a computer's exhaust fan or bubbles in a fish tank (fish optional). The digitized image will generally contain additional noise resulting from the analog to digital conversion process.
Quantis, from id Quantique SA, is a physical random number generator that directly exploits an elementary quantum optics process. Photons  light particles  are sent one by one onto a semitransparent mirror and detected. The mutually exclusive events (reflection  transmission) are associated to "0"  "1" bit values.
Perhaps the most common approach is to use precise timing of the interrupts caused by mechanical input/output devices, such as keyboards and disk drives as a source of randomness. Done properly (as in, for example, the Yarrow algorithm), enough entropy can be collected for the occasional creation of cryptographic keys and nonces.
Dealing with bias
The bitstream from such systems is prone to be biased, with 1s or 0s predominating. There are two approaches to dealing with bias and other artifacts. The first is to engineer the RNG to minimize bias. One method to correct this feeds back the generated bit stream, filtered by a lowpass filter, to adjust the bias of the generator. By the central limit theorem, the feedback loop will tend to be welladjusted almost all the time. Ultrahigh speed random number generators use this method. Even then, the numbers generated are usually somewhat biased.
A higher quality device might use two sources and eliminate signals that are common to both—this eliminates interference from outside electric and magnetic fields. This is recommended for gambling devices, to prevent cheating by exploiting bias in the "random bit" stream.
The Intel RNG (supplied in some of their boardlevel chipsets for PCtype computers and so perhaps the most widely available), uses most of the above tricks and adds another. The noncommonmode noise from two diodes controls a voltagecontrolled oscillator, which clocks bits from a rapid oscillator (the new trick), which then go through a von Neumann type decorrelation step.
A related method uses two uncoupled oscillators, and counts events in one from the timebase of another. This method has been used on PCs to generate software/hardware "truerandom" random numbers. It requires a PC with two clock crystals, one for the realtime clock, and another for the processor. The program loops, counting the time that one of the bits of the counter of the realtime clock is a 1. The least significant bit of the loopcounter can be quite 'random'; depending on the implementational details (and on the current condition / operation of the hardware) can even be random "enough" for some uses. A variation of this method is implemented in hardware in some versions of the VIA C3 microprocessor, and software can access the random bits using special machine language instructions.
Attempts to clean up nonrandom bitstreams
A second approach to bias is to remove it in software. Even if the above hardware bias reduction steps have been taken, the bitstream should still be assumed to contain bias and correlation. There are various methods used to try to reduce bias and correlation, often known by the name "whitening" algorithms, by analogy with the related problem of producing white noise from a correlated signal.
John von Neumann invented a simple algorithm to fix simple bias, and reduce correlation: it considers bits two at a time, taking one of three actions: when two successive bits are the same, they are not used as a random bit, a sequence of 1,0 becomes a 1, and a sequence of 0,1 becomes a zero. This eliminates simple bias, and is easy to implement as a computer program or in digital logic. This technique works no matter how the bits have been generated. It cannot assure randomness in its output, however. What it can do is (with significant loss) transform a random stream with a frequency of 1's different from 50% into a stream with that frequency, which is useful with some physical sources. When the random stream has a 50% frequency of 1's to begin with, it reduces the bit rate available by a factor of four, on average.
Another method for improving a near random bit stream is to exclusiveor the bit stream with the output of a highquality cryptographically secure pseudorandom number generator such as Blum Blum Shub or a good stream cipher. This can cheaply improve decorrelation and digit bias.
A very simple method to improve a near random bit stream is to take two or more uncorrelated near random bit streams, and exclusive or them together. Let the probability of a bit stream producing a 1 be 1/2 + e, where 1/2 < e < 1/2. Then e is the bias of the bitstream. If two bit uncorrelated bit streams with bias e are exclusiveored together, then the bias of the result will be 2e^{2}. This may be repeated with more bitstreams. If e is small, then a very small bias is rapidly achieved. (See also Pilingup lemma.)
Some designs apply cryptographic hash functions such as MD5, SHA1, or RIPEMD160 or even a CRC function to all or part of the bit stream, and then use the output as the random bit stream. This is attractive, partly because it is relatively fast compared to some other methods, but depends entirely on qualities in the hash output for which there is little or no theoretical basis. In addition, recent (2004) research results have demonstrated reduced effort attacks against many of the most widely used hash algorithms.
Other designs use "true random bits" as the key for a high quality block cipher algorithm, taking the encrypted output as the random bit stream. Care must be used in these cases to select an appropriate block mode, however.
When a highspeed source of lowerquality random digits is needed, sometimes the true random source is used to generate the seed for a pseudo random number generator. The PRNG is run for a fixed number of digits, while the hardware generating device produces a new seed.
Estimating the size of the entropy pool
There are mathematical techniques for estimating the entropy of a sequence of symbols. These are useful for determining if there is enough entropy in a seed pool, for example, but they cannot, in general, distinguish between a true random source and a pseudorandom generator.
Software implementation of random number generators from observed events
Software engineers without true random number generators often try to develop them by measuring physical events available to the software. An exemplar is measuring the time between user keystrokes, and then taking the least significant bit (or two or three) of the count as a random digit. A similar approach has been applied by measuring taskscheduling, network hits, diskhead seek times and other internal events.
The method is quite risky when it uses computercontrolled events because a clever, malicious programmer might be able to predict a cryptographic key by controlling the external events. Several gambling frauds have been uncovered which rely on manipulating (normally hidden) events internal to the operation of computers or networks. It is also risky because the supposed usergenerated event (e.g., keystrokes) can be spoofed, allowing an attacker to control the "random values" used by the cryptography.
However, with sufficient care, a system can be designed that produces cryptographically secure random numbers from the sources of randomness available in a modern computer. The basic design is to maintain an "entropy pool" of random bits that are assumed to be unknown to an attacker. New randomness is added whenever available (for example, when the user hits a key) and an estimate of the number of bits in the pool that cannot be known to an attacker is kept. At this point there are several strategies:
 When random bits are requested, return that many bits derived from the entropy pool (by a cryptographic hash function, say) and decrement the estimate of the number of unknown bits. If not enough unknown bits are available, wait until enough are available. This is the design of the "/dev/random" device in Linux, and it provides highquality random numbers as long as the estimates of the input randomness are sufficiently cautious. The Linux "/dev/urandom" device is a simple modification that returns random numbers even if there is not enough entropy to warrant it.
 Maintain a stream cipher with a key and IV obtained from an entropy pool. When enough bits of entropy have been collected, replace both key and IV with new random values and decrease the estimated entropy in the pool. This is the approach taken by the
yarrow
library. It provides resistance against certain attacks and conserves the hardtoobtain entropy.
There is a Perl module called Math::TrulyRandom (http://search.cpan.org/~gary/MathTrulyRandom1.0/TrulyRandom.pod) that generates random numbers from interrupt timing discrepancies.
Problems
It is very easy to misconstruct devices that generate random numbers. Also, they break silently, often producing decreasingly random numbers as they degrade. An example might be the rapidly decreasing radioactivity of the smoke alarms mentioned earlier. As the radioactive intensity decreases, its sensor will be required to compensate, not an easily accomplished task. Failure modes in such devices are plentiful and are neither easy nor quick nor cheap to detect.
Because they are quite fragile, and fail silently, statistical tests on their output should be performed continuously. Many such devices include some such tests into the software that reads the device. Others, of course, don't.
Just as with other components of a cryptosystem, a software random number generator should be designed to resist certain attacks. See: random number generator attack. Defending against these attacks is difficult.
Checking the performance of hardware random number generators
Hardware random number generators should be constantly monitored for proper operation. RFC 1750 and FIPS Pub 1402 include such tests. Also see the documentation for cryptlib. Statistical tests can detect failure of a noise source, or a radios station transmitting on a channel thought to be empty, for example. Ideally data should be sampled for testing before it is passed through a "whitener." This allows better verification of the underlying noise generation. Detecting some deviation from perfection would be a sign that a true noise source is being tested. Correlation of bias with other parameters such as internal temperature of bus voltage would be a further check.
See also
 Pseudorandom number generator
 Random number generator
 Bell test experiments
 ERNIE
 Lottery machine
 Peter Gutmann of the University of Auckland has produced an extensive analysis of "random number" generation with computers (and of several actual designs) in the documentation for the cryptlib cryptographic tool kit.
External links
 RFC 1750 on Randomness Recommendations for Security (http://www.ietf.org/rfc/rfc1750.txt)
 A Statistical Test Suite for the Validation of Random Number Generators and Pseudo Random Number Generators for Cryptographic Applications (http://csrc.nist.gov/rng/rng2.html) NIST Special Publication 80022
Random number services on the net
World wide web based sources of random bit may be suitable for research purposes but should never be used for cryptographic security.
 Web Application Allowing Download of Quantum Random Numbers on Demand (http://www.randomnumbers.info) by University of Geneva
 HotBits (http://www.fourmilab.ch/hotbits/) claims to provide private radioactivelyproduced random numbers. The author (John Walker) admits to "stockpiling" them, so in principle they could be intercepted if the server were penetrated.
 random.org (http://www.random.org) claims to deliver private random numbers generated from atmospheric radio noise.
 RandomNumber.org (http://www.randomnumber.org/) claims to provide for download many large files of random numbers generated using the ComScire J1000KU hardware true random number generator.
 KenoRND() (http://www.kenotracker.com/keno/Random.asp) claims to provide random numbers generated from live keno results from real casinos
Manufacturers of random number generator devices
 ComScire (http://www.comscire.com/)
 Random HG324 (http://random.com.hr/)
 Protego (http://www.protego.se/)
 Intel RNG (http://www.intel.com/design/software/drivers/platform/security.htm)
 VIA RNG (http://www.via.com.tw/en/viac3/c3.jsp) (Included on the CPU itself)
 LavaRnd (http://www.lavarnd.org/) (Utilises readily available webcams to provide cryptographically strong random numbers)
 RBI Quantum RNG (http://qrbg.irb.hr/) (A quantum random number generator)
 Quantis Quantum RNG (http://www.idquantique.com/products/quantis.htm) (A quantum random number generator)
References
 A Million Random Digits with 100,000 Normal Deviates (http://www.rand.org/publications/classics/randomdigits/) by the RAND Corporation
 Francis Galton. "Dice for statistical experiments", Nature 42:1314, 1890. (Facsimile at: [1] (http://www.mugu.com/galton/statistician.html))